Reveal: The Way Magic's Avatar: The Last Airbender Expansion Reintroduces 2 Fan-Favorite Tribal Gameplay Features

MTG players frequently enjoy tribe-based decks — what player hasn't built a zombie deck at some point? — and the forthcoming ATLA Universes Beyond release brings back two well-known mechanics which align perfectly to the flavor.

Returning Tribal Abilities

The initial ability, called "Ally," was introduced in the Zendikar set which provides buffs each time more permanents bearing the Ally subtype enter the field.

Meanwhile, "Shrines" represents another enchantment type that first appeared in Kamigawa. While not exactly creature-based tribe, these enchantments also become abilities as a player owns additional Shrines on the battlefield.

A Comeback of Allies Ability

Although Shrine cards have been shown up sporadically across newer releases, Allies mechanic was seldom seen — until that ends in ATLA, where the feature is central.

The protagonist Aang must recruit numerous allies during the journey to restore balance across the four nations, and it's no more fitting method to reflect that in an Magic set.

Revealed Cards Showcase

Following the initial set reveal, here is a look of an Allies and one Shrines card in the new Avatar: The Last Airbender set.

Teo: A Fan-Favorite Figure

Teo stands as one popular supporting character in Avatar: The Last Airbender, a boy from the Earth Tribe that lived in an Air Temple following his home was destroyed by a disaster, which left him paraplegic.

Due to his dad's skill in mechanics, Teo can fly through the skies using a flying device, and dares Aang to a flying contest.

The card Teo, Spirited Glider reproduces Teo's love for flying along with the Earth Tribe's reliance of flying machines through letting you loot each time you attack using a flying unit, and additionally strengthening your team via +1/+1 counters at the same time.

Northern Air Temple: A Powerful Shrine Enchantment

Speaking of Teo's home, this appears as the card Northern Air Temple, that drains an opponent's life total upon coming into the battlefield, depending on how many of Shrines you control.

It also removes one more life whenever another Shrine comes onto the field.

It appears to be a strong card, considering its cheap mana cost plus good enter the battlefield ability.

A major drawback of Shrine-based decks in formats besides Commander is that Shrines are always legendary permanents, but this card is effective when paired with Sanctum of Stone Fangs, which drains every opponent during the start of your main phase.

The Welcome Crossover

At a time when crossover sets are receiving significant criticism from fans, an iconic series like Avatar could be exactly what Magic: The Gathering requires.

Spoiler season has begun, and the full set set to be released on Nov. 21.

Brandi Williams
Brandi Williams

A passionate gaming analyst with over a decade of experience in reviewing online slots and casino platforms, dedicated to helping players maximize their enjoyment.